@ Markus
1. Yes, the game is set (and will be released) in the year "011" also as a sort of "rebellion" against 2012
Something like: "you're all preparing for the end in 2012? Well, we got a bad new..."
2. The design of the game (rules, gameplay) is almost finished, it is in the phase called "late development". The core rules are definitive, my playtesters are playing a very big amount of test matches with different groups of gamers to be sure that everything is fine, but I won't make any major change to the rules. At this point I may slightly correct the effect of a tile or a card, but that's all
The publisher is working feverishly on graphics. Even the box cover you saw will look better than the one in the preview!
There are a lot of things that need a good graphic design: map, rules layout, cards, icons (the game is entirely language-independent: you don't need to read lot of text to play)... the publisher is also working on all materials (tokens, miniatures, playing pieces, and so on). That's not my job, but I'm constantly informed about how the production is proceeding... a game is someway like a puppy, it's nice to see how it grows!
3. The Sitra-Ahra-outfits came before the game. Fortunately, they fit perfectly in the idea of 011, because making a new photo set just for the game should have been really expensive for Scribabs. I think that the plot written by Paolo Vallerga was someway influenced by the pictures, as my game design idea has been influenced by some comics and movies.
@ Jarcs8
Oh, don't be afraid, the 8 Characters in the game - and expecially Captain Snowy - have a good sense of direction, they will help you!
Anyway: here there is a nice "report" in english about "the magic of Turin":
http://www.redicecreations.com/article.php?id=1753 that can reply to the general question "Why Turin?"
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Note: sorry for my english... I'm frequently in a hurry and sometimes I make mistakes.